Arrowhead Game Studios, the creator of Helldivers 2, has released a significant update to the cooperative third-person shooter, aimed at enhancing player experience and addressing various gameplay elements. Patch 1.000.302 introduces critical modifications, particularly to the game's damage-over-time effects and weapon balance.
The update focuses on refining damage-over-time mechanisms that are essential to Helldivers 2's strategic combat system. Arrowhead has recalibrated these effects to ensure their consistent implementation across different play sessions and among all players. This change is designed to offer a more balanced and seamless gaming experience, eliminating any inconsistencies that might otherwise impact the flow of gameplay.
Key Updates In Helldivers 2’s Latest Patch
Weapon adjustments are also a major component of the new patch. Arrowhead has taken player feedback and results from extensive playtesting into account to fine-tune both offensive and defensive tools within the game. Significant changes have been made to the R-9 Eruptor, a popular choice among players for its explosive capabilities. The update reduces the risk of self-inflicted damage from the weapon’s shrapnel, encouraging a more strategic approach to combat scenarios.
Furthermore, the behavior of several enemy types has been modified to enhance the game's challenge. Notably, the detection ranges for enemies such as the Shrieker and Gunship have been increased, demanding more careful planning and execution from players.
Technical improvements are also part of patch 1.000.302, targeting game stability and performance. Arrowhead has addressed various scenarios that could cause the game to crash, particularly during transitions between missions and during cutscenes. These enhancements are expected to provide a smoother, uninterrupted experience for all players.
Social Enhancements In Patch 1.000.302
The update extends beyond gameplay and technical tweaks to include social aspects of Helldivers 2. Arrowhead has upgraded the social menu to facilitate better interaction among players. Enhancements include improved visibility of Steam friends and more refined controls over lobby privacy settings, making it easier for players to connect and organize within the game.
Arrowhead's commitment to its community is evident in its response to player feedback. One of the more contentious issues addressed in this update is the requirement for PC players to link their PlayStation Network (PSN) accounts. By revising this requirement, Arrowhead aims to make Helldivers 2 more accessible and inviting to a broader audience.
With the introduction of patch 1.000.302, Arrowhead Game Studios reaffirms its dedication to maintaining the high standards of Helldivers 2 and enhancing the overall player experience. The studio continues to set an example in the gaming industry for player-centered development and engagement.
Helldivers 2 Update 1.000.302 Full List Of Patch Notes
For a comprehensive understanding of all the enhancements and tweaks introduced in this latest update, the full list of patch notes offers detailed insights. Players and enthusiasts can delve into the specifics below to better grasp the changes and improvements made to Helldivers 2.
For this patch, we have made improvements and changes to the following areas
- Some weapon and enemy balancing
- Crash fixes
- Social Menu issues
- DoT damage fix
- Misaligned scopes fix
- General fixes and improvements
Balancing
R-36 Eruptor
- Increased explosion damage by 40 and removed shrapnel from the explosion
This is to avoid cases in which players would randomly one-shot themselves or their teammates in a huge radius around the explosion
- Increased Shrieker sight and hearing range slightly.
- Increased Gunship hearing range slightly
Gameplay
- We have fixed issues with the way Damage-over-time effects were being applied. This should fix issues where only the network session owner could apply them, and other cases where they would be applied inconsistently.
- Firing the Punisher Plasma while wearing a shield backpack no longer damages the Helldiver
- Fixed issues with some weapon scopes not being aligned in First-Person-View.
- The sound when stimming no longer plays while being interrupted
- Major orders with the “Kill task” now track score correctly. Previously it counted the entire squad’s kills once for each player, meaning it would multiply the score by the number of people on the mission; this is now amended.
- Helldivers can no longer land on tall rocks in the “Horde Defend Missions”
- Helldivers can no longer land on top of bug pillars in Deactivate Terminid Control System missions
- Fix for the reinforce stratagem not being present if a Helldiver leaves the session before readying up and then hot joining the active session
Crashes
- Fixed a crash that could occur when all players were dead on the “Deactivate Terminid Control System” mission
- Fixed a crash that could occur on game shutdown
- Fixed a crash that could occur when leaving the mission and rejoining
- Fixed a crash that could occur at the end of cutscenes
- Fixed a crash that could occur when diving into missions
- Fixed a tutorial crash that could occur on PC when ALT+Tabbing
- Fixed a rare crash that could occur when using beam weapons
- Fixed a rare crash that could occur for players on startup when using VPN
- Fixed a soft lock that could occur if the player would open the text chat while having the stratagem menu open
- Other general crash fixes
Social Menu Fixes
- PC players adding friends through friend codes can no longer show up as “Unknown”
- Fixed overlapping footers inside menus
- Steam friends should now be visible in Social Menu, even though Friends List is not set to Public in Steam Privacy Settings
- Recent Players list will now include hot-joining players
- Players are now able to unblock players that were not in their friends list beforehand
- Fixed issue with empty friend-names in Social Menu
- Lobby privacy mode text updates immediately when changed
- Player names longer than 26 characters should now update properly in the Social Menu
- Fixed issue where non-host players could kick others indiscriminately including the host
Other
- Total purchased counter on the right side of the Robotics Workshop section no longer displays 7 / 8 despite all stratagems being purchased
- Resolved some edge cases related to Steam AppId related errors on login
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